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Abstract

The objectives of this research were to 1) develop a learning management process using digital game-based, and 2) examine the effects of digital game-based learning management to enhance the media literacy in pre-service teachers. The target groups in this study were selected by purposive sampling and conducted with two groups: 9 instructors from Roi Et Rajabhat University who teach subjects related to educational innovation, teaching innovation, digital technology for education and Other Related subjects used in the development of learning management process, and 25 pre-service teachers from Roi Et Rajabhat University used in examining the effects of learning management. The instruments used were documentary synthesis and structured interview form for instructors, and media literacy skill test and assessment form for students. Data were analyzed by frequency, percentage, mean, standard deviation, and dependent t-test. The findings were as follows: 1) There were three steps in the digital game-based learning that strengthens all 5 media literacy skills: Access Skills, Analysis Skills, Evaluate Skills, Create Skills, and Participate Skills consists of step1 selecting games and clarifying objectives, step 2 playing games, and step 3 summarizing results. 2) The effects of digital game-based learning management revealed that the post-test scores after doing an activity on media literacy skills were significantly higher than the pre-test scores at the level of .05, and the results of pre-service teachers’ media literacy skills assessment after learning management were at a high level (M = 2.82, SD = 0.38).

Publisher

Faculty of Education, Chulalongkorn University

DOI

10.14456/educu.2024.40

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