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Abstract

Although the study of the metabolism of biomolecules is difficult, complicated and many students failed the exam, it is fundamental knowledge for first-year nursing students to understand and apply professionally in the future. This research used game-based learning to increase student engagement and learning outcomes for 150 first-year nursing students in Phrapokklao Nursing College, Chanthaburi. Several platforms and games were used to teach four chapters, including carbohydrate, lipid, protein and nucleic metabolism, with each chapter receiving 2 hours of classroom instruction in addition to self-study review. The research instruments consisted of measures of student engagement, pre-test and post-test assessments of each chapter, and a final exam. The results showed that: 1) game-based learning significantly increased student engagement (paired t-test; t = -7.062; p =0.00), 2) significant differences existed between pre- and post-test scores for each metabolism chapter when analyzed using Wilcoxon signed-rank test, and 3) final exam scores for each chapter were significantly correlated with increased student engagement (Pearson correlation; r = 0.293, p = 0.00). In conclusion, game-based learning enhanced classroom engagement and improved learning outcomes in the subject of biomolecule metabolism.

Publisher

Faculty of Education, Chulalongkorn University

DOI

10.14456/educu.2023.20

First Page

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Education Commons

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