PASAA
Publication Date
2023-12-01
Abstract
Gamification is a controversial topic in the field of education, with both proponents and opponents. However, what exactly gamification is and why it has become popular are worth exploring. This academic article first defines the terms “game” and “gamification” in order to differentiate them. Next, the article provides core features of gamification in an educational context as explained by previous studies and pinpoints the disparity between the concept of gamification and game-based learning in practice. Additionally, the positive impact of gamification in language learning and gamification and gamebased research activities that bridge the concept of gamified information systems are discussed. The article concludes with future research directions for gamification in language teaching and learning.
DOI
10.58837/CHULA.PASAA.67.1.13
First Page
378
Last Page
400
Recommended Citation
Nilubol, Kittichai and Sitthitikul, Pragasit
(2023)
"Gamification in Action: Trends and Opportunities in Language Teaching and Learning Practices,"
PASAA: Vol. 67:
Iss.
1, Article 13.
DOI: 10.58837/CHULA.PASAA.67.1.13
Available at:
https://digital.car.chula.ac.th/pasaa/vol67/iss1/13